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Paladins- Splitstone Quarry

Splitstone Quarry was the first Paladin's map I had the opportunity to both do the style guide for and served as lead concept artist. The concept team did a wonderful job- thanks to Maeve Broadbin, Wes Wheeler, and Gabi Overberg for their kickass work, and of course the whole 3d team for bringing it to life. I think the team was pretty happy with how this map came out.

These are just a few of the concepts I did for this map, there were many more.

Key Art

Key Art

Initial thumbnails exploring the environment design.

Initial thumbnails exploring the environment design.

Rough explorations of architecture- I usually do this before starting on anything else to get started on  shape exploration.

Rough explorations of architecture- I usually do this before starting on anything else to get started on shape exploration.

Some piece of the style guide, showing example of roofs, doors, walls, and interior/exterior structures.

Some piece of the style guide, showing example of roofs, doors, walls, and interior/exterior structures.

Exploring trims, textures, and ground cover.

Exploring trims, textures, and ground cover.

Guide breaking down the interiors

Guide breaking down the interiors

A few of the buildings, which had to fit to the gameplay blockout given to us from design.

A few of the buildings, which had to fit to the gameplay blockout given to us from design.